planetside 2 nanoweave armor. The effect of Nanoweave is applied only after your overshield is down. planetside 2 nanoweave armor

 
 The effect of Nanoweave is applied only after your overshield is downplanetside 2 nanoweave armor  It is auto granted at rank 5 to the Heavy Assault, at rank 1 to the Combat Medic, and is otherwise unlocked and upgraded using Certification Points

no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. I've also purchased the TMG-50 and slapped the HDS (3. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Here's the graph. I was considering grabbing a compensator and a. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. military1428 Oct 9, 2014 @ 5:58pm. Here's the spreadsheet. Vanu have pretty limited LA options. Tommyp2006 , Nov 4, 2014. No longer reduces movement speed. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. [Suggestion] Rework infantry suit to make them on part with nanoweave armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jun 30, 2018. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. Do you have to 'equip' nanoweave armor? This might be the most stupid question, but I've noticed certain vocabulary being used describing nanoweave, and while playing, I don't. Nanoweave armor protects (adds resistance) to the users regen shield. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. 9 bullets to Kill 2. Carapace implant. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. armor 7 , TTK has increased for 40. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. Regarding shields, it really depends on your playstyle. You add a new armor called fiberweave. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. A flat HP increase is not something that should be in this game. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. nehylen. OhGood 10 years ago #2. In my opinion C4 is too powerful for it being so universal. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Most effective/fun class for a below average player?. Beyond that, you're pretty much dead due to the ttk. Nanoweave Armor is a certification for all classes except MAX. Headshot multipliers can be taken from the spreadsheet I linked above, but, as the rule of a thumb, headshot multiplier is 1. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. This update contains a massive push toward a better starting experience for new players. 5% increase in total EHP. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. Let's imagine two players of equal skill. Similar stat granting items never ever stack in this game. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. Avoid long stretches of flat terrain if possible. You can more certs from support classes then being a terminator. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ammunition Pouch. That's not unfair or unbalanced. The general consensus says that you have 1000 hit points, 500 shields plus 500 health, so with the rank 5 of nanoweave armor you get 500 + 500 * 1. 4. You should change the sensitivity to where you are comfortable first, but- (remember, lower is better). New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). Actually nanoweave is basically deeply NERFING my WEAPONS , Nerfing Nanoweave or remooving it will result in making the ttk and predictability even across the board , also will result in a overall Buff of all weapons wich will all work as intended whiout having this awefull armor buff who is a NO skills and unfair. Ability: Nano armor cloak. But what does it mean for. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. I think you're over-representing the capability of the hardware. Vanu have pretty limited LA options. 2,EMP increases ability damage by 30%. Nanoweave armor. This thread is. . 1%. PlanetSide 2. Nerfed that about a year ago. Nanoweave effectively gives you 30-50% more time in almost every gun fight. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. #10 Last edited by Tommyp2006, Nov 4, 2014. It kills everything efficiently. When engaging enemies while flying, your whole body will be open to enemy fire, so you will need this. By default, non-infiltrators have 500 shields and 500 hp. 95% of players who touch this game aren't that good anyway. 86K subscribers in the Planetside community. DireIts all about Nanoweave armor epidemic usage , and in some case nanoweave combine with , resist shield on HA , Almost all the weapons have a pretty fair ttk across the board when you test those on dummy on Vr or agains real players with vanilla armor , so why is the weapons seams to be off many times ?so ive been working on my vs light assault and im stuck on what gun and suit to use any suggestions?PlanetSide 2. soo yeah nanoweave armor gives u little bit resistance to small arm projectiles, does it mean it blocks bullets? i have fully upraged nanoweave armor and i take same amount. ) Ideally a self auto health option would be ideal, but it doesn't seem to. It has a 20% bullet resistance for body shots, but does not help against headshots or explosives. This. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. The Nano-Armor Kit is a tool available to the Engineer. adamts01 said. If you have flak armour at full then you can take 133 explosive damage before you die. armor 7 to N. And so the obvious downside to what is basically 2 implants in 1 has to be big. 2x dmg. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. to even the odds? 2. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. It beeps like a madman, shoots peas, and 6 of them can hold a biolab landing pad by themselves. KupoRU. PlanetSide 2 Forums. defense: nanite auto repair. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. Depending on your playstyle, Advanced Shield Capacitator can be better / more convenient. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. Restoration kits. It will always amount to one extra round <@10m regardless of rank, but on top of the AoE regen, a medic might be able to pull off an additional round of life. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Advanced Shield or Nanoweave Armor. nanoweave does not add raw hit points anymore. Headshots deal double damage and bypass nanoweave armor, so if you're only landing body shots on a target wearing nanoweave and they land all head shots then your TTK will be roughly 120% longer than theirs (assuming you're both using the same weapon and neither of you miss). Nanoweave and Kinetic Armor Nano-Armor Cloaking is an ability available to the Infiltrator. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. The shield can absorb up to 450 damage from any source, based. . in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). NC is the best for that. Engie- flak armor fo lyfe. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. Headshots for most infantry weapons are a 2x damage multiplier. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. Depends mainly on your playstyle. After the nanoweave nerf flack armor is the best suit equipment to. 2 sec like many games weapons damage value dosent really matter no more but in a 0. Advanced Shield Capacitor: It will drastically reduce the time for your shield to come back up. The extra health works very well with the medic's regen ability. Hardpoint and softpoint ammos now serve a larger purpose in character building. Stick a couple of ranks in each. 0 % resist shield 1. I did not notice what his work is. If you empty an entire clip of your gun (carbine/AR) into somebody at around 30m, they most likely won't die unless. Get the first two ranks of Nanoweave armor. Rank 2 : 2 additionnal grenadeHA been able to stack nanoweave + shield ressistance is beyong silly also even the HA shield ability is kinda little over the top weapons balance is fragile in a game with a higher ttk if the ttk was 0. For survivability the only one that helps in 1v1 situations is nanoweave armor. 4x scopes for the TR Carbine. . Resist Shield is an ability available to the Heavy Assault. BlindWitness Oct 9, 2014 @ 11:11am. Infantry/MAX Cert Lines. Any time you are alive longer than 20 seconds without taking small arms. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. The only way to modify your armor is - Nanoweave armor (adds a % damage-resistance to non-headshots). Commissioner is a consistent 2 headshot kill against any HA, and a consistent 3 bodyshot kill against full nanoweave armor, whereas Underbooss cannot 2 headshot a full health Resist HA, and a will need an extra bodyshot against Nanoweave. It is auto granted at rank 5 to the Heavy Assault, at rank 1 to the Combat Medic, and is otherwise unlocked and upgraded using Certification Points. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Home Forums > PlanetSide 2 Discussion > Class Discussions > Combat Medic >. #10. Average TTK would increase, since the new minimum effective health would be up from 1000 to 1250. 85K subscribers in the Planetside community. Above the line, you should keep your overshield on. proposal:1,Heavy default increases initial movement speed by 10%. Below the line, you should turn it off. If you want the maximum power in single 1v1s, go for Nanoweave. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. But then there was the engineer. Nanoweave needs to be removed. As others have pointed out, frequently too, Nanoweave is situational just as is Flak armor and the HA shield; they all have their advantages in certain situations. Nanoweave Armor. So for example 143 damage bullet is a 7 shot kill without nanoweave or aux. The Sirius is about sustainability, high firerate with a very large magazine, and for an SMG very high Projectile speed. ago. 8x VS headshots thats 2. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. Level 5 reduces anti-materiel rifles by 20%. You get the most EHP and even if your reaction time isn't the quickest you can still hit "F" at any point while taking damage and get the full mitigation. Nanoweave works when you aren't cloaked. removing both nanoweave and ASC is the best option, then giving new players like 2 medkits. It is unlocked and upgraded using Certification Points. If not sniping from a save distance or a handfull of grenades is needed, it´s probably better to use Nanoweave Armor in my opinion. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. DashRendar , Jan 29, 2014. 72x. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only way to go. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. I call BS on your statement , iam pretty sure that 90 % + of the player bases use exclusively the nanoweave suitslots and those who dont are noobs or peoples like me who dosent want to resolve themself to play cheapNanoweave for survivng 1v1 (does not stack with nanoarmor though) Medikit for fast heals Emp grenade bec its like the best grenade ingame for me. PlanetSide 2. Go with Nanoweave 5. Rank 1-2 nanoweave immediately with your first certs, great return on investment. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. I am really happy about this. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. The new NS SMG, the PDW, is a rather subpar gun at short ranges, but retains it's maximum. Assuming, of course, the next instance of damage you take is a small arms (etc. If I were to run resist shield, I'd get shield capacitor as others have mentioned. Nanoweave Armor is a certification for all classes except MAX. If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. Reduces non-headshot damage from bullets. While equipped, Flak Armor reduces damage taken from several damage types. The other guns are there to specialise in something. It was my favorite suit slot before they nuked Symbiote from orbit and it's probably my favorite now, although being able to justify Flak Armor is nice when there's a lot of A2G and HESH spam going on. Normally I prefer flak armor. #3. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Rumor of their presence has become synonymous with unease and paranoia,. That being said, you have a lot of options to choose from. My current build is NMG 3 and Nanoweave Armor 4, and I use C4. There’s now reasons to take any of the overshields. Összes Témák. For your Infiltator : unlock recon darts and spam them in. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. [MILLER] • 2 yr. C-4 is a utility slot explosive available to all non-MAX infantry classes, except the Infiltrator. Any time you are alive for longer than 20 / 22 / 25 / 30 seconds without taking small arms damage, the symbiote will gnaw at your health pool. Flak Armor Nanoweave ArmorAdvanced Shield Capacitor, depends on your playstyle. 31 votes, 95 comments. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. I combined the GD 66 Claw pump action shotgun with the NS 44 L blackhand. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. Restoration kits. 4x scope for TR LMG. 5x for shotguns, crossbow and T7 MCG, 2. Though it is rather nice to have an option to. This was not intentional and it was granting the Heavy Assault too much survivability when. 5. default sidearm, nanowave armor, assimilate, and critical chain. Nanoweave Armor. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. 5% Rank 4 - 150 certs: 15% Rank 5 - 1000 certs: 20% Reminder: all classes except for Max and Infiltrator have 500 HP and 500 shields (infiltrators have 400 shields), for a total of 1000. Nanoweave armor is good against anti-personnel weapons. If you already kill people easily and want to play more aggressively, go ASC. . Planetside 2 has 3 factions/empires which has its own traits. About. 5 + ttk game it make a humongous difference in the outcome 1. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. Cost: 11 certs. With a Nanoweave Armor you can compensate and get more survivability. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltFor PlanetSide 2 on the PC, a GameFAQs message board topic titled "Good close-mid range weapon for a Vanu combat medic?". 5% 10Items do not stack, no matter what they are. 186 votes, 140 comments. With nano, you will have 625 hp and 625 effective shields, for a. Some get caught up in reviving and healing others more. 'nades with at least rank 1 bandoleer is great (being hit by a second while effected by a first reverses controls making most players utterly useless for the duration). Vamfire Havain. Everything from character creation, to the tutorial, to default loadouts, to the player's first. 152 votes, 64 comments. NO N. Same mechanism as the flak armor which being specific to explosions offers double the protection one gets from NW. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave 5 versus Nanoweave 1. Nanoweave Armor: Reduces bullet damage by 20%. In exchange, the. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. @planetside2. Now I'm not sure what the actual health is in planetside 2, but you can find out how much better flak is than nanoweave for explosive by comparing the graphs: y1=x/. “I have 4 loadouts to fill. No longer reduces movement speed. This guide only covers common-pool suit slots. I personally like nanoweave for more headshot protection although grenade defense is valuable as well. Buy the Night Vision scope for your Orion. (Do you really want to hurt me!? It fits the QQ armor theme. Covert Drop Implant. PlanetSide 2 Forums. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. 1. you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. The full complement. New nanoweave effect on snipers didn't change in the slightest. While it deals 50 less damage on. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. Nanoweave is your go-to to begin with, switch to flak if you are fighting tanks or aircraft. 5% 10Also, remember that leg-shots deal 90% damage, and headshots deal 200% damage, so ensure all your shots are hitting the chest. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. You can change the sidearm with underboss or commissioner if. 6 bullets to kill 2. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. Usually enough to require one more round to die so long as you don't take any headshots, depending on the weapon of course. Plus jump pack troops can carry c4. In other words, it increases the potency of health and shields by 25%. Vulpecula07 I'm thinking of trying something else other than the nanoweave armor. I'd suggest Nanoweave + NNG for your average player. And for maximum asshattery, tank mines on landing pads can be fun for when enemy libs land to resupply Tank mines on vehicle pads and vehicle ramps is pretty roflwin too anyways cheers and hope this helps some of the newer engineerPlanetSide 2. get 50 certs and unlock the mobile spawn point utility for a sunderer. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. It also lowers your max damage range by 1/2 IIRC. Due to the size and chaotic nature of combats. You are going to get shot at. PlanetSide 2 Forums. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. 7 2. P. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. Nanoweave Armor 2 Health +12. It is unlocked and upgraded using Certification Points. Resist Shield is an ability available to the Heavy Assault. It's…Aug 27, 2015 @ 10:51pm. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. Page 3 of 3 < Prev 1 2 3. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. In other words, it increases the potency of health and shields by 25%. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. Increasing the headshot multiplier to 2. Medic: The TAR or the Cyclone TRV. 175 votes, 59 comments. See moreNanoweave Armor. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Grenade. Nanoweave Armor 2 Health +12. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. The Excursion Kukri is a melee weapon available to all factions. The standard cost of MAX's will remain 450 Nanites, but can be reduced to 360 Nanites through A. 4x) optic on it. PlanetSide 2 Forums. Also, the head does not gain any benefit from nanoweave armor, but I'm not certain if overshields. cert into Nanoweave and shields (standard NMG is good enough) then get a scope and grip for the CARV; then max out your nanoweave and shields. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. Below the line, you should turn it off. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. I have a level five nanoweave armor and it feels like im getting killed just as much as nanoweave level four armor. I think OP has forgot that NWA and RS don't stack. It will also improve suit slot diversity. Charge Ability - A former "Ability" that allowed MAX's to sprint short distances prior to removal that has now been balanced. Faster repair tool for engineer. ”Gaming. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. Nanoweave armor increases two rounds for both weapons to kill. But it is also possible to use certification points to acquire nanoweave fibre or something like that which will reduce the damage dealt by all handheld guns in the game. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. They should divide up the resistance stats across all the weapon types and change the way Nanoweave affects these. trueBusiness, Economics, and Finance. Stick to cover as much as possible. This is because you are using the valuable armor space for extra hp, over, say, only taking 50% damage from explosions. 13 votes, 71 comments. WarmasterRaptor. 200dmg 10 m,200-40% (80,0) = 120dmg,. 1. It can move very fast. I still just as likely to win/die in a firefight no matter if i use over-shield or not. 5 or 18 per second while active. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). The HA's overshield acts like a slightly stronger. PlanetSide 2 Forums. C4 isnt as much of a factor, if someone c4's you you're either in the wrong place to begin with or they're trying hard in. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. The HA's overshield acts like a slightly stronger version of Nanoweave for the HA, and puts the HA on even footing against Nanoweave'd classes even if you forego NW. Pielord Sep 23, 2018 @ 4:11pm. That being said. 55%. Give them access to AV rounds as an ammo type for bolt action rifles, lowering damage to 450 before 25m and 250 after 200m. 5%. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. I just started to get into long range sniping in PlanetSide 2. Rank 5 nanoweave brings health up to 625. @planetside2. #2. Fixed a string discrepancy with Nanoweave Armor's skill line. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. Nano-cloak takes a bit more familiarity with the class IMO to use better. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. PlanetSide 2. This does not stack with Nanoweave Armor. The thing is a beast once you learn to burst properly. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. You have to use Flak.